![]() ![]() Dead Cells very much isn't that, as its roguelike biomes mix and match different pieces like Lego bricks. Castlevania, and especially the Symphony of the Night sub-genre that serves as the basis for most of this expansion, is an exploration-based action game, with a castle full of tightly-knit secrets and clockwork-like precision to its progression gating. The similarities between the two are cut into stark relief by their differences. How would that work, exactly? Pretty well, it turns out, as Dead Cells: Return to Castlevania is a clever fusion of Castlevania homages and Dead Cells' structure, and helps to illustrate how Castlevania DNA has been a part of Dead Cells all along. So when the studio announced it was making an expansion modeled after Castlevania, I was certainly intrigued, but also surprised. The acclaimed action roguelike from Motion Twin certainly had some passing resemblance in some of its combat mechanics, but not so much that I ever made any association to Konami's vampire-hunting franchise. The game has a subreddit with over 11,000 subscribers and a Facebook page with over 8,200 likes.I loved Dead Cells, but it never struck me as particularly Castlevania-like. The controversy was covered by The Verge, Game Revolution, Forbes, an others.ĭead Cells grew a strong online fandom in the year between its early access release and its official release. On August 7th, IGN announced that they had "parted ways" with Miucin, stating the amount of similarities between his review and Boomstick Gaming's was unacceptable. In light of concerns that have been raised about our Dead Cells review, we’ve removed it for the time being and are investigating." "As a group of writers and creators who value our own work and that of others in our field, the editorial staff of IGN takes plagiarism very seriously. While early level enemies are a good introduction and make for fun and interesting fights early on, you can only kill so many zombies before it starts feeling a little stale.Ġ3:07 MYSELF: Dead Cells figures out and intriguing way to have your rogue lite and metroidvania experience all in one by focusing on your failures and urging you to try something new the next time.Ġ3:07 FILIP: Dead Cells strikes a perfect and engaging balance between the metroidvania and rogue lite experiences by focusing on your failures and urging you to experiment when you do fail.Īfter the video was posted online, IGN pulled both their video and written reviews of the game and replaced the written review with a statement reading: ![]() The enemy designs here are interesting and fun to fight but in the first level alone you will probably have killed the same enemy about 50 times already and that same enemy will be used throughout various levels.Ġ2:30 FILIP: Dead Cells does falter slightly with some repetition but its only felt in its earlier areas and during extended play sessions. In the description of the IGN comparison video, Boomstick Gaming provided text examples of how IGN's Nintendo editor Flip Miucin copied his review (examples shown below).Ġ2:30 MYSELF: Dead Cells only falters slightly with some repetition setting in, especially on the early areas and during longer play sessions. Two weeks later, he posted a video noting how IGN's review of the game appeared to plagiarize his review in structure and almost completely in word choice (shown below, right). On July 24th, 2018, YouTube reviewer Boomstick Gaming posted a review of Dead Cells praising the game (shown below, left). Critics praised the game's "imaginative approach," art design and tight controls. As of August 8th, 2018, the game has an 87/100 on Metacritic. The game opened to very positive critical reviews. In January of 2018, Motion Twin announced they were working on console releases and on August 7th, 2018, the game was released on Nintendo Switch, Playstation 4, Xbox One, Mac OS, Windows, and Linux. The game then spread on YouTube Let's Play channels as streamers and reviewers including Super Best Friends Play and Zero Punctuation talked about the game on their channels. The game was released on Steam in early access on May 10th, 2017. Gameplay was inspired by Dark Souls and The Binding of Isaac. The game was developed to challenge players with "ridiculous" difficulty and appeal to hardcore gamers and fans of rogue-likes. ![]()
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